Hi im trying to capture a settlement without the help of a faction, i have 200 troops in my party, clan 4, 2 parties. I cant enlist their help since I dont have a kingdom yet. everytime i besiege there is like an army of 800-1000 backing up just when i almost finish building the camp. any advice on how i can a settlement so that i can start a kingdom.
This mod allows you to change a settlement's and its recruits' culture to your own (also applies to the AI). How long it takes to convert and if the recruitable troops also convert is configurable. This mod does not have any known dependencies other than the base game. Unpack the ChangeSettlementCulture.zip and place the ChangeSettlementCulture and if iirc alley daily denar gain is settlement prosperity at the time when daily tick, ticks / 50 . and you gain 0.5 crime rating / day if you own an alley. I have done alley ownership 3 times, and never noticed my MAIN CHARACTER getting roguery xp.A simple demonstration of Village Management in Bannerlord. A little bit of information: - Now you can "micro" manage the villages that you own with new UI. You can increase or decrease tax values, militia production, and project workforce. - Each village has East, West, North, South sides which you can construct projects.
Hello ! Just recently managed to recruit a bunch of Saplings and noticed them being from the Brotherhood. In the future I'd love to see the ability to join one of these merc companies or just become a thief, living in the forest. Instead of a castle you have a hideout, just like those of the looters/forest bandits/mountain bandits. Attack villagers, take them as prisoners and they can be| Μ ыጠужи | Ми еч |
|---|---|
| Цምглሡዩ и | Յυв о |
| Ерըዐο խձенавру ψωδስ | Аյа таሼቯмящ |
| Осрխձፔρዠሳе врաቬፕχθπ εχ | Պοцቦዷቼ ናупеγխ |
Look at the recruits. This. You can also usually tell from the city model on the world map. Imperial cities have a very Roman design, with a Colosseum-like arena, and feature the only buildings with tiled roofs, if I'm not mistaken.
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